Enough of the formalities, let’s jump straight in and take a look at What’s New. We also bring a number of bug fixes, some of which were reported and voted up by Simmers over on Answers HQ. Part of it may be that I keep typing it as Silent Hill: Ascencion, which I feel adds a little excitement.But also because the developer has already had to disable chat because they dont have a robust system for policing it. (BTW I think G2 Ukraine hold is a bit less popular because apparently the meta favors J1 to Hawaiian Islands fleet, which leaves a couple fighters destroyed / out of range of reinforcing Ukraine on J2. In this release we have a new feature and improvements to the Gallery text moderation. I just couldnt look away from Silent Hill: Ascension apparently. The way it can play out, Allies main stack is bigger, Germany gets bled out so can’t make good on really pressuring the Allied combined stack on Moscow, game transposes to Japan trying to be the major stack controller in Europe but Japan is denied the Caucasus IC because Germany controlls it (and maybe the Allies just won’t recapture Cacuasus to deny Japan the use of the IC). So I’d say definitely look for early German hold of Ukraine with Japanese fighter reinforcement, why not?īut be careful of Allied counterplay G2 Ukraine hold is good, but not game-ending. And though it may seem small to stack Ukraine, denying USSR income, it’s just these sorts of small advantages that can end up to a game-winning position. ![]() ![]() Germany can threaten any major Allied push to Karelia while holding Ukraine even without vastly favorable dice.
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